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Tuesday, November 5

Call of Duty: Ghosts Review



To the many of us you who thought GTA V was an amazing game well you're all in for a shocker. The game which was developed with a budget of millions of dollars is expected to bring in profits similar to that of the already in circulation GTA V which did over $1 billion dollars in just 3-days.

This is the latest release of the COD series which is set to go on sale for the first time today, and is the most anticipated game - at the moment, since it's trailer was released a couple of months ago.

What to expect...?


What better way to describe what to expect that to read this lovely review by Telegraph
Formats: PlayStation 4, Xbox One, Xbox 360, PlayStation 3, PC, Wii U
Developer: Infinity Ward
Publisher: Activision
Age rating: PEGI 16
Out now (November 15 on Xbox One)


It’s time Call of Duty learned to embrace its innate silliness. This is a game that makes bold claims of authenticity, before asking you to shoot terrorist astronauts, witness a dog taking down a helicopter, and be rescued by a submarine after infiltrating an enemy base in the Andes. It’s thoroughly stupid at times and gloriously so: here is a campaign whose quality is directly proportional to its daftness, and the same could be argued for its multiplayer component.
But let’s start, as many COD players do, by quickly running through the single-player game. It presents a faintly ludicrous near-future scenario whereby the entirety of South America has formed a Federation, invading the US for no apparent reason beyond the fact that oil reserves have dried up and America perhaps has less weight to throw around. The Federation commandeers a space station named ODIN, a fitting title given the destruction that follows would be fitting of Norse legend: 27 million Americans are killed, and the country is tasked with fighting “a defensive war against a more powerful enemy”. In other words, you’re the underdog for a change.
And yet Ghosts rarely lets you feel like you’re fighting a losing battle. Despite the apocalyptic scenario – which, in the opening hour, looks remarkably close to a first-person The Last of Us with a stronger military presence - this is a game where you’re consistently positioned as the aggressor. As part of a select band of super-soldiers, you’re incredibly well-equipped for the episodic missions you’re sent on, carrying remote sniper rifles, piloting helicopters, driving tanks and, yes, guiding dogs. Your four-legged ally, Riley, offers a neat twist on stealth mechanics, yelping to alert the attention of idling guards, before tearing their throats out with disturbing relish.
Aside from the scene where Riley brings down a chopper by removing its pilot, it’s only in the closing stretch that Ghosts’ campaign really finds its feet. Until then it’s a blend of familiar (albeit sporadically effective) set-pieces and a story told almost exclusively in hoarse shouts and gruff whispers. If only it had a script to match its Eighties’ action-movie excess: even as you’re swimming through reefs avoiding patrolling sharks, it remains a determinedly humourless affair, with nary a wisecrack to provoke even a wry chuckle. It relies instead on bombastic spectacle to thrill, and fortunately there’s enough of that in the final third to compensate. It’s still a mostly linear affair, of course, but completing or failing certain objectives may give you a different route to the same destination. The latter is often the more exciting option: fail to hide from a Federation helicopter and you’ll be forced into a breathless sprint to safety, as missiles send trees collapsing across your path.
Full Review at Telegraph

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